Versus film and TV production, Video game production is -- logistically -- a likely a more pleasant story. Yes, it is true game designers do venture out of their "campuses" to find visual and audio influences for their projects. But when push comes to shove, imagery in a video game is not shot by crews operating film cameras and directing actors in some exotic locale, such as Sub-Saharan Africa (where you may need satellite telephones and refrigerated-food flown in from Europe). Rather, the imagery in a video games -- whether Madden 2005 or Half Life -- is generated on PCs, usually located in an office complex somewhere in California. Sure game designers may spend a lot of nights coding, but it is done in a controlled environment.
With all of the aforementioned in mind, Usedcarsalesman asks you this: If you were a business person looking at making a live-action film needing a variety of locations vs. making video games in an office-park and you were guaranteed to gross the same for either, which would you choose to produce? The expensive, complicated, spread-all-over-the-place live action films or the tightly controlled, locally-designed video games? Usedcarsalesman would probably go with the video games, himself.